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Messages - CrystalOfLies

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So Tidus didn't act like an idiot and kick a suspicious looking blitzball? He just acted like the curious person he was?

...Dammit! Now half of the Headless Tidus joke is worthless! But at the same time... I'm relieved. Thanks, KaminaSan. You made a girl who has a vomiting bug today feel a little bit better.

FFX-3 Speculation and Developments / Re: Things you want to see in X-3?
« on: January 07, 2014, 03:42:59 pm »
Hmm, well in terms of gameplay, I would like to see a heavily updated Sphere Grid system. Yes, I liked the Sphere Grid. Come at me, bro.

I also would like to explore all of the islands and leftover parts in Spira that were never used in the previous games. Come on, you know you want to find out what's on that island near Mt. Gagazet, or what's on that long strip of land near the Thunder Plains. Also, a pretty minor thing, but what about an airship world map interface, only it's 3D and you can move the airship around like Kingdom Hearts II's Gummi Ship overworld?

If they somehow get dresspheres in there, how about an option where you can make your own custom dressphere design? Like SPORE, where you dress up the character on this interface using armour and weapons you find along the journey. Also, you can add general stat bonuses if you complete a certain armour set on a dressphere design. Plus, the playable characters have their own exclusive armour and weapon sets.

For example, removing Tidus' head will make him invincible!

FFX General / FFX Early Concepts/Designs
« on: January 07, 2014, 02:22:17 pm »

Like all games, especially games as iconic as the Final Fantasy franchise, FFX must have started somewhere, right? Ideas quickly scrapped, designs which never saw the light of day, storyboards that were never developed further...

I can guarantee that the very early concept arts for FFX consisted of two thirds of the aforementioned statements. And truly, they are something special.

Those with the Limited/Collector's Edition of FFX HD Remaster, and the even luckier ones with the FFX Ultimania guide, would know what I am talking about. These strange, quirky, and dare I say, expertly-crafted drawings, displayed a lost and often deeper side to the world of Spira. As if it wasn't already lost and deep enough.

Thanks to the wonderful people at the Final Fantasy Wiki, these drawings have withstood the test of obscurity to the West, and as such, I will be displaying them here for fun and insightful discussions regarding their contents, and how the game might have changed if they were implemented into the final game.

Sit back, and enjoy the mindboggery.

Fun facts: According to Isamu Kamikokuryo, he originally imagined Tidus as a plumber who did underwater pipe construction and dispatched underwater fiends, while also having the attitude of an aggressive Japanese gang member, but the idea was scrapped as Yoshinori Kitase thought it would make for a weak main character. This was also changed because the job would have made Tidus have a sad personality, which was not their aim.

Auron was originally going to be a member of the Crimson Blades; a fiend extermination squad in Zanarkand.

Tidus was originally going to be the unsent of the gang. However, since the game started development in 1999, and The Sixth Sense came out the same year with a similar plot point, they gave the role to Auron instead.

Auron, at one point, was going to be Jecht in disguise. This was so that Jecht could know what Tidus was doing all this time. However, Nojima didn't want Jecht to be part of the main cast, so the idea was dropped.

Final Fantasy X originally wasn't going to be a Final Fantasy game at all, but a series called 'Seventeen.' The story revolved around a recent unknown disease that killed people on their seventeenth birthday. Yuna would have had the role of a doctor/nurse that went around giving the disease's cure to its inspected victims. It is eventually revealed that the 'cure' was in fact the source of the disease, and that it was established by the company that Yuna was working for to rule the world, by claiming that they were the only ones that could provide the cure in the first place. It is unknown what role Tidus and Auron would have had, if they were even thought out as characters in the first place. That being said, some of these concepts could have been made for Seventeen and not FFX.

As seen in the beta trailer for Final Fantasy X, the game was going to have online features implemented into it. The gameplay would show an early version of Tidus running around the Calm Lands/Remiem Temple, then opening up a menu and connecting to PlayOnline: Square Enix's online server. It would then display a guide of the area and what fiends could be found. The idea was scrapped not long after. This could be why in the PS2 version of FFX, on the main menu screen, there is a URL leading to PlayOnline's website next to FFX's official website.

Keep in mind that these names are placeholders, and are not necessarily the real names of the drawings.

Early Tidus, Yuna and Auron

Arguably the most 'famous' FFX early concept. Depicts early designs of Tidus (left), Yuna (middle) and Auron (right) walking down a street. The only one who seems to bear any familiarity with the final design is Tidus, as seen with his blue eyes, hair colour and hair structure.

Early Trio

Three characters designs, two of which are unknown in identity and whether they were previous versions of existing characters or not. The person in the middle strongly resembles Tidus.

Sin Prototype 1

Another Tidus prototype and 2 other characters fighting what is guessed to be an early version of Sin. Appears to be a lot smaller and more shapely in appearance.

Underwater Dome

Appears to be a leftover water temple design. Very different in layout compared to the final temples in the game. Perhaps they were planning to implement a water temple into the game.

The Black Mage

Displays some cloaked men (with what appears to be the early Yevon sigil on the back of one of them) and a mysterious character that resembles a black mage.

Macalania Geyser

Displays an unknown character approaching an erupting geyser in Macalania Woods.

Macalania Woods Concept 1

Early design of Macalania Woods. Displays a lot more greenery and a character who is of an unknown race.

Macalania Woods Concept 2

Early design of the party's hidden campsite in Macalania Woods. Unlike the final game, it is lit by daylight.

The Street

Town design. Appears to be rundown and populated by humans, shoddy machina, and fiend-like creatures.

The Statue

A crystal statue located in an ancient cavern. Might be an early design of the fayth statues.

Original Sending

(I apologise for the low quality.) An early concept of the Sending in Kilika. Major differences include the summoner sending the piles of deceased on solid ground, rather than in underwater caskets. Also, Yuna appears to be less clothed in appearance.

Taxi People

Four people, two of which are of an unknown race, riding an Arab-inspired taxi through an unknown city. I think that this was the original shoopuf transportation.

The Wedding

Early design of Yuna's forced wedding. Dress design appears to be more Victorian and detailed.

The Cave

Outer design of a cave/temple. Since it's built into a ravine, it might be possible that this was the original Cavern of the Stolen Fayth.

Big Armed

Three characters. Large person with long arms holding an unconscious pig-like creature. Could be race designs that were never used.

Remiem Temple

Early design of Remiem Temple. Appears to be more in ruin and has a hole that appears to go underground.


An early design of Zanarkand (which was originally called Registan). Possesses a more Ancient Egyptian theme. Boats seem to be a main method of transportation.

The Boathouse

Speaking of boats, did you know that Tidus lived in one back in Zanarkand? Detailed drawing of the boat above water. Unfortunately, due to the low quality, the hiragana/kanji cannot be read.

Sin Prototype 2

Another Sin design attacking an island. This time, Sin appears to be a type of crustacean. More interesting things to note are the giant birds, the water column in the background, and the floating island in the top right.

The Ronso

Early Ronso design. The male is of a darker blue and has more fur, while the female has longer ears and is of a different colour. Clothing implies that they originally belonged to a more modern civilisation; katakana translation could imply that they were part of Zanarkand's populace before they got their own habitat.
(Katakana: Zanarukanto - Zanarkand)

The Islanders

Three unknown characters in what is guessed to be an early version of Besaid. It is unknown what the heap of machina could be.

The Monster

Unknown character fighting a four-legged fiend with a tree growing on its back. Currently, I don't know if any fiend similar to this exists in the game.

Zanarkand's Location

Early design of Spira. Originally, Zanarkand was located in the centre of the world.

Original Logo

The original Amano artwork for the FFX logo, first seen in the beta trailer for the game that was seen at the Square Millennium Event in 2000. Displays a front view of Yuna's face, with a profile of an airship behind her.

Blitzball Concept 1

A 3D render of Tidus and what appears to be an early concept of Blitz Ace, his final Overdrive. Noticeable differences include the design of the blitzball, the fire elements, and the way the attack is executed.
(Katakana: Rapitudo Huaiyā - Rapid Fire)

Blitzball Concept 2

Early 3D concept of the blitzball minigame. It seems as though originally, players had to knock the ball around with their weapons. The map is also oval-shaped instead of completely round.
Katakana on the left: Doruhuin Ueipu - Dolphin Weep  Kurosusu Toriimu - Gross Dream  Ga Sāhu - Gasser
Katakana on the right: Tiida - Tidus  Doriburu - Dribble  Pasu - Pass  Tuyūto - Shoot

Unused Airship Designs

Chocobo Knights

Early concept of the Chocobo Knights. Armor is a lot more detailed, and features chocobos in different colours.


Cover art for 'Seventeen: Angelic Impact X Devil's Shock,' which was Final Fantasy X's original concept. Features what are guessed to be early designs of Tidus and Sin, with two angelic characters, two guards and an airship in the background.


Design of an angelic nurse. It's possible that this was Yuna's 'Seventeen' design, based on the concept, the similar pose and the similar hairstyle.

Will update in spare time. Thanks for reading!

FFX-2 General / Re: Last Mission
« on: January 07, 2014, 11:43:57 am »
Well, I am a pretty big fan of the Pokemon Mystery Dungeon series, and thus I would likely be a fan of Last Mission as well.

It actually looks pretty fun, especially with the way the dresspheres are implemented into it. I hear that the final boss (the 80th? floor) is actually really hard as well. Can't wait until the English footage, or at least the Japanese footage with the offical English subtitles, is released. I wanna see/hear how they handle the dialogue and voice acting after all these years, since Hedy Burress and Tara Strong have obviously improved since then.

I have to admit though, while I enjoy all of this not-so-subtle TidusxYuna fluff in the cutscenes, it makes X-2.5 and Will seem incredibly... off, and actually pretty eerie. We go from Yuna gushing all over Tidus, in front of her two closest friends mind you, to her not even kissing him when the two are most likely alone (though Yuna thinks otherwise). Granted, the 2 latest translations from the novel doesn't make Tidus and Yuna seem as OOC as we had previously speculated, but maybe's there's more going on. Those Japanese reviews on Amazon which said that they hated Yuna in the novel, couldn't have been because she was a little stand-offish. Don't forget the amounts of sympathy for Tidus, as well. Something must be seriously wrong in there; why else would the novel gain so much negative feedback? We, for now at least, have already debunked the necrophiliac elements and Tidus getting treated like a spayed dog. (It's a shame the blitzbomb thing was true, though...)
Nevertheless, Last Mission is interesting, especially when you look at Yadonoki Tower's design. There'll be fanfiction-galore when this hits the West, I bet. As for the inconsistent Yuna portrayal... well, the only thing we can do is wait for KaminaSan to receive her copy of the novel. She is our translator, after all.  :P

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